Try to relax the Anno-induced OCD and enjoy more the natural evolution of your city. Very personal opinion: not everything has to be at peak efficiency and there's beauty in asimmetry. Would decentralization make my capital island city better as I approach late game?Īlso, as my city gets bigger and bigger, is it important to keep the number of service buildings as low as possible while still maintaining coverage for the residence buildings? - once I set up highly profitable trade routes I can certainly afford to be generous with them when needed, but this game has taught me to be cheap when I can to be better at the game, so I'm wondering if that lesson only applies to the early to mid-game.īut yeah, the main question being how should I plan my city: around town halls? around electricity coverage and rail lines? around centralized services? around all of the above or some of the above? I usually export my pig related industries in early game and export my foundry related industries in mid-game, but otherwise I tend to avoid any decentralization of my capital city. Or am I wrong for wanting to keep my whole city from Farmers up to Investors all in the one connected city? Essentially a triangle of town hall circles with extra residences nearby for farmers and workers as well as buildings that require electricity. Lately I've been wanting to pre-plan a layout with three town hall circles of residences for artisans, engineers and investors, with electricity coverage for investors and engineers using one power station or two maximum with some coverage of electricity requiring industrial buildings including wherever I drop my first steam shipyard on the coast next to my city. When you are starting a city, do you plan ahead based on the future incorporation of town hall circles of particular residences? or do you keep service buildings within the town hall circles along with residences? - and do you try to maximize the electricity coverage to cover town hall circles of engineer and investor residences? - including dual lines of train tracks too? The circular town hall radius vs the diamond power coverage along a rectangular grid with train lines going through drives me particularly nutty. The most common problems I usually face involve building blocks of residences and services around Town Halls and Power Plants. I've been playing both campaigns and sandbox games variously in recent weeks. So I restart and I restart and I learn how to solve problems before they start and I have checked out city layouts of various sorts for inspiration. I've been getting into rabbit-holes of "surely there would have been a better way to do this, this is impractical, this is inefficient, this is excessive and maybe unnecessary for building nice and working cities. I've not yet touched Tourist Season or The High Life at all. or NPC factions because I already find the production and supply micromanagement to be challenge enough without naval combat or going to war against the A.I. All technologies up to late investors unlocked, late Obreros, Airships and Gas power plants, Docklands with world class reefers, a bit of playing with the palace, settling much of the 5 sessions but being cautious about going to war against any A.I. The furthest I ever got in older now deleted savegames was large cities with farmers, workers, artisans, engineers, investors and a few scholars. Some of the single-tile farmland items (like Wheat, for example) are a bit odd / asymmetrical.I've been having frequent "restart-itis" for weeks now, playing with different approaches to early game in preparation for late-game. I'll throw mine up here as we've belted out a few really good ones (still working on some as well throughout the play test), and if you have any of your own, link em below and ill be sure to add them to the post. So, I've been seeing a lot of good Layouts and making some of my own, so I figured, why not put them all in the same place until we have a wiki or site to upload them to? :) ***EDIT: Now that the game is out, I'm going to refocus on these, optimize them (with fire safety in mind lol) and present them all in an updated batch.***<3 Also, thanks for the silver! <3 Another Edit: Here is the new thread! The digit sum of each year is always 9 (e. Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno.
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